package generators;

import gamebackend.Block;


public interface BlockRule {
	public static final BlockRule EMPTY = new BlockRule() {
		public boolean test(Block the_block) {
			return the_block == Block.EMPTY_BLOCK;
		}
	};
	public static final BlockRule ANY = new BlockRule() {
		public boolean test(Block the_block) {
			return true;
		}
	};
	
	public boolean test(Block the_block);
}
